Objective: The goal of the games is to be the player with more points at the end of the game.
Number Of Players: 4 players with variants for 3 and 5
Number Of Cards: French tarot 78-card deck
Rank Of Cards: The game are needs 56 cards with the value of Ace to King like a traditional game which is comes with clover, heart, diamonds, spades. Also, the player is needed to use the additional card The Knight which is in between Jack and the Queen.
The trumps are 21 that are comes from 1 to 21. It allows player to cut any of suit to win a trick, and value are also comes corresponds to the number.
Trump’s number 1 is called The Small One, and 21 are Oudler cards. The last card is The Excuse, also called The Fool, and it is like a joker. It does not allow any winning trick, but it is the third and last Oudler card.
Type Of Game: Bet based tactical tick taking game
- 1 Introduction to French Tarot
- 2 What Are The Ways To Deal French Tarot
- 3 The Tarot Bets:
- 4 How To Win French Tarot
- 5 The Example
- 6 Special Moves Of French Tarot
- 7 Gaming Tactics
- 8 Chasing The Small One
- 9 The Game Variations
- 10 Scoring Rules For Five Players:
- 11 Conclusion
Introduction to French Tarot
French Tarot is a game played by several innings, and the game allows you to bet made by one of the players called the taker. Before that, try to know the french tarot rules and start to play the game.
This betting helps to achieve a more score. The Oudlers are essential cards in the game which is helping to make a bet. The more Oudlers are having at the end of the inning, even having fewer points, that layer can win the bet.
- No Oudlers, but got to score 56 points.
- With 1 Oudlers, they need 51 points.
- With 2 Oudlers, 41 points.
- With 3 Oudlers, 36 points.
What Are The Ways To Deal French Tarot
4 player set up – use 18 cards for each player
If you want to start the game, the cards you have to spread out on the mat face down, and each player should draw a card. The player who is having the lowest card is best to deal with.
The players need to deals with each player with the cards three by 3. Otherwise, the dealer also makes up “The Dog,” consisting of 6 cards that you have to put down. The first and last cards do not end up in the Dog.
Each player takes those cards without ranking, and it helps to evaluate their strength. The players who are in left of the dealer have to announce. If the answer is getting no means, choose the next player to speak. A player can override another player’s bet by getting the higher bet.
The Tarot Bets:
Get a lot of trumps in your hand and the top player can take a Garde
When players decide to get, they have to announce a bet level representing the rewards in terms of points. The base of the bet is worth 25 points and multiplied on higher bet levels by the following procedure:
- Petite Small: The bet is worth 25 points.
- Garde Keep: The bet value has to multiply by two, either win or loss.
- Garde sans Keep without the dog: The bet value is multiplied by 4 for both win and loss.
- Garde contre are keeping alongside the dog and the dog takings to the opposing team and the bet value is grown by 6 of both win and loss.
If no one player decides to get means, the player to the dealer’s left becomes the new dealer, and they can deal the cards.
If there is a taker, the dog collected of 6 cards is turned over in plain sight. The taker takes the cards and adds them to their hand. They choose six cards except for the Kings and the Oudlers, and the put them aside without visible to others. For the whole time of the inning, the three players can go to make the taker be successful in the bet.
Gameplay Of French Tarot
The bottom left player are try to play with the King, but they are no luck!
The player to the left of the dealer can start the game!! And the player can play a suit, and the other players must follow the requested suit. If you don’t have any, the player is needed to cut trumps. The winner of the trick can start the next round.
Regarding trumps, the players have the responsibility to move up at trump that means the player can play a trump card higher than the best one previously played. If a player has any trumps card or requested suit, they can play any card from their hand.
The player in the game can get an excuse to play it!! The player who cannot win the trick they do not get direct value while playing played. The player can get when the trick is over and give any cards of their choice from the previously won tricks. The Excuse cannot be played in the last trick!!
How To Win French Tarot
In the game for each inning, the taker tricks and the defensive team tricks must be counted individually. And you have to get the total must be 91 points.
To count the cards, attach a low card with a dressed card.
The value of the cards is:
- 3 Oudlers are having worth of 5 points each
- A King is worth 5 points
- A Queen is worth of 4 points
- A Knight is worth of 3 points
- A Jack is worth 2 points
The low cards and all remaining cardsin pairs are having the worth of 1 point.
To win, the taker should reach a different score which is depending on the number of Oudlers you have:
- No Oudler: 56 points
- 1 Oudler: 51 points
- 2 Oudlers: 41 points
- 3 Oudlers: 36 points
Once the taker’s bet is successful, the player can take 25 points plus the difference in points comes between the score and the score they have to reach.
The taker in the game can take a Garde and score 51 points with having 1 Oudler. They are getting a total is 55 points. The result is 29 points, such as 25 points + 4 points. Having taken a Garde total is multiplied by 2 with giving 58 points.
Result: each player of the opponent team has lost 58 points given to the taker that is 174 points.
If the taker has scored 45 points, they lose 6 points with a 31 points result in 25 points + 6 points. Otherwise, the result is multiplied by two, and the taker is losing 186 points and giving 62 points to each of the opponents.
Therefore, at the end of the inning, the total score of all players must be equal to zero.
Special Moves Of French Tarot
The Small One At The End
The player who keeps the Small One until the last round can win the last trick with ten more points and multiply according to the chosen bid.
The Grand Slam
To get the Grand Slam, you have to win every trick. This are must be announced by the taker once after they are looked at the dog. At this point, the taker has to start the inning and have the Excuse play it in the last round and keep it.
The Grand Slam grants bonus points:
- Plus 400 points if taker announces and realizes it
- Plus 200 points if the taker does not announce it but realizes it.
- Minus 200 points if the taker announces but does not realize it.
Foremost each of the players are needed to evaluate the strength of your hand of cards, including the number and strength of trumps, dressed cards, number of Oudlers before announcing.
The taker can use the six cards, and they put them aside to make precise cuts.
- A clear cut is measured when you have no card. Then it is allowing you to cut trumps and start to steal the dressed cards of suit from your opponents.
- A singleton you can get when you have only one card of a given suit. The players who are having not played their dressed cards at the first trick of the suit can get confident that they are you to get more cards of that suit and make you fall to the trap!
The course of a Tarot inning is a race which is used to keep saving your valuable cards when getting the opponent team dressed cards. You can play the suits that force the opponents to cut at trumps to exhaust their trumps, but those forces your teammates to get their dressed cards.
Chasing The Small One
If a player has enough high-value trump cards, they have to try to chase the Small One by using the opening tricks with trumps. Then it is forcing the player to follow the trumps.
The player who is having the Small One can be forced to get it. Suppose, if you do not have enough high-value trumps means, the player can play a higher trump, and you are allowing the teammate to play the Small One.
A classical move is helping to play the 21 of trump when a teammate owns the Small One, and it allows the team to save it.
The Game Variations
Gaming Rules For 3 Players:
Generally, the cards are dealt 4 with four players, and each player receiving 24 cards.
The taker has to take all the points, either negative or positive, depending on the success of the bet value. The two other players have to share half of the points in both negative and positive.
For instance, if the taker gets the bet up to 60 points, the defensive team has lost 60 points per player, and the taker takes 120 points.
The Course Of A Tarot Game With Five Players:
When the cards are dealt, the dog is composed of 6 cards but with three cards. When one of the players decides to take it, the player has to call a King before revealing the dog.
The player who are called King then they become a partner for the inning. The called player does not reveal with the taker until they play with the called King.
In the instance the taker can own the 4 Kings:
- Call them and play against four players
- Call a Queen.
The player who starts the first trick to play the suit of the called King can directly play the called King.
The game you can play with the usual rules.
Scoring Rules For Five Players:
If the taker team gets a bet, the taker can take 2/3 of the points, and the called player is having 1/3. The opposing team loses 1/3 each. For instance, the bet is not successful the distribution of both negative and positive points is in the same way.
Suppose, if the taker team getting the bet by 50 points:
- Each player on the defensive team has 50 points.
- The taker takes 100 points that is 2/3 of the points.
- The called player can take 50 points that is 1/3 of the points.
- In the instance, the taker is alone, and they take all the points.
In the game, the round ends when the last trick are played. The game is finished when the player is getting the higher score in hand. If you want, you can play the additional round.
The game is more straightforward once after learning about the rules. The french tarot rules are ideal for learning, and you can easily understand them.