- OBJECT OF KALOOKI: Having the lowest score at the end of the game.
- NUMBER OF PLAYERS: 3 to 6
- MATERIALS: Two standard 52 card decks with four jokers that come with a way to keep score, flat surface.
- TYPE OF GAME: Rummy Card Game
- AUDIENCE: Adult
Overview of Kalooki (Caribbean)
Kalooki, the Caribbean rummy card game, is fit for 3 to 6 players. The game also uses a 108-card deck with 2 52 card decks and jokers. The goal game is going out or empty hand first, as often as possible.
One needs to do that through the rounds. The players who have cards remaining in hand score them, while the player with the lowest score at the end is the winner.
Setup and Contracts
The choice of the first dealer is random and should pass to the left. A total of 9 rounds of play will be there, and the number of cards dealt depends on the round.
Round one involves nine cards for each player. Similarly, round two involves ten cards. 11, 12, 12, 13, 14, 15, are there in it, and then it moves finally. Round nine involves 16 cards for each player.
After dealing cards, one at a time and clockwise, there is a need to flip the single card to start the discard pile. Again, the remaining cards are facedown in the form of the stockpile.
Each round involves a minimum contract made for a player to lay down cards. A mix of threes and fours increase the further in. round one needs three threes, round 2 needs two threes, and a four. Again, it’s worth noting then the pattern continues as
- 2 fours and 1 three
- 3 fours, 4 threes, 3 threes, and 1 four
- 2 threes and 2 fours
- 1 three and 3 fours.
Finally, for round nine, there is a need for four fours
Card Ranking, Values, and Melds
The cards rank in the sequence: Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, and Ace (low). Ace finds use as the highest or lowest card. But, it doesn’t find use to bridge the ranking like King, Ace, 2. Jokers find use as wild cards.
When the hand is complete, players who have cards remaining need to score them. Joker holds 50 points; black aces hold 15 points, Kings/queens/jacks/10s hold 10 points, 2s through 9s hold their face values, and red aces hold 1 point.
Melds are called threes and fours. Threes refer to 3 or more cards bearing the same rank. Fours refer to 4 or more cards of the same suit. They are in consecutive order. Multiple threes or fours in around means you cannot get the opportunity to duplicate the rank or suit.
If you needed making 2 threes and 2 fours for around, you shouldn’t possess two threes of 5s. Besides, you cannot limit it to two fours of hearts.
Jokers find use in both threes and fours. Again, jokers have restrictions on them. Three signifies that there must be at least 2 cards for being legal. 3, 3, joker, the joker is legal. However, a 3, joker, joker is not. When it comes to four, you cannot possess 2 jokers next to each other.
Ace, joker,3, joker is legal. But again, ace, joker, joker, 4 is not. You cant discard Jokers in gameplay. Neither can you remove from three or four? But you can move them in a four.
The game of KALOOKI begins with the player sitting left of the dealer. The team needs to play clockwise. The Player’s turn draws from the stockpile.
Players can also draw from the discard pile only when they have not played cards down. After drawing, they can get the opportunity to play cards down. Then there’s a need to finish their turn by discarding a card to the discard.
In case you have not yet played cards down, call for a card outside of the turn. It works during the player’s draw step to request the top discard card. The player who holds the turn, allow you to get all the card or refuse. Refusing happens when they have played no cards in the down position.
When allowed, the calling player draws the discard card as well as the top card of the stockpile. Then comes 2 additional cards in hand. The game continues with the original player’s turn. During refusal, they draw the discard card while continuing with their turn.
When multiple people are trying to call a particular card, the first player will receive if allowed. one call per turn is the rule. The player possesses 3 allowed calls per game. Moreover, the player cannot call. Besides, they can’t refuse after having played cards from their hands.
The Play of Kalooki (Caribbean)
Drawing one card from the top card of the stock is one option. OR, the other option is the top of the discard pile.
Optionally laying down cards works out.
Discarding one card face upright on top of the discard pile.
When you have not yet laid down cards, and you still want the card discarded by another player when it is not your turn, call the card. The player who will now be playing comes with two options:
Allowing the call: The calling player takes discard and should draw one extra card from the stock. However, there is no rule of laying down any cards or discarding them. The caller has two extra cards. The play moves to the player who had to face interruption by the call and must draw from the stock while continuing the turn.
Refuse. The player whose turn has not yet been laid down has scope to take discard for themselves, instead of just giving it to the caller while drawing from the stock. In such a stage, the call implements no effect.
When there’s the involvement of playing down cards, there’s a need to complete the full contract. The first round marks that you cannot play out cards from hand until there are three threes to play out. After having played cards down, add any additional cards to threes and fours, including your own.
Follow all restrictions. Moreover, when adding to four, add only to the higher end. You can do so until you reach the ace. Add to the lower end of four. In case you have a joker swap card for the joker. Place the joker on the high end of the four while following joker rules.
End of Round
As soon as stock runs out, the top discard card stays still there. The dealer shuffles the remaining discard to make the new stock. When stock runs out a second time before the player going out, the round ends. There’s a need to replay the round.
Round comes to an end when a player plays out all cards from hand or discards to empty hands.
Scoring in Kalooki (Caribbean)
After the player goes out, the remaining players with cards must score them. Kalooki is popular in Jamaica, Trinidad, and Tobago. Caribbean Kalooki isn’t similar to European and North American games. Moreover, it works as the Contract Rummy.
Version “Super Kalooki” is famous in Jamaican tournaments. Three to six players participate in these tournaments, with four players at each table.
Pack of 108 cards finds use, consisting of two standard 52 card packs along with the four jokers. Most rummy games exhibit the object to go by laying down all cards.
After the 9th round of scoring is completed, the player with the lowest score gets the declaration as to the winner.