- The objective of Mia: Rolling high-value dice combinations and bluffing well when rolling weak combinations.
- Number of players: 3+
- Materials: two dice, dice cup
- Type of game: dice/bluffing
- Audience: teens & adults
Overview of Mia
The bluffing game is the one that has been quite famous from the era of Vikings. The similarities to the card game Bulshit makes it very popular.
The interesting feature of the game is the non-standard roll order. For example, you can take 21 as the Mia, and the highest roll in the game follows the Doubles in the ascending order that is 11 is a second followed by 22, and then it goes up to the limit of 66.
From there, the numbers start descending, with the higher number die taking the 10s place, and the lower number die taking the 1s place. Always use bluffing and the detection of the bluffs.
Highlight on the Gameplay of Mia
The player starts the Mia game with the six lives. The players can keep the separate die from themselves for keeping track of the lives flipping the dice down from 6 to 1. The phase goes on, progressively losing lives.
The first player is also the one chosen at random and will keep on rolling the dice in the cup and then secretly examine the numbers that have been rolled without showing the dice to the other players.
A Highlight on the Bluff Potential and Rolling Dice
The players will have three options right after rolling. They are truthfully announcing what they had rolled, or they Lie and then announce either the greater number than the rolled or the lesser number than rolled.
The die that is also concealed is passed to the left to the next player. The player is the receiver and comes with two options.
Believe is the option that accompanies the announcement of the passer role and passes on the cup. Thus it comes out with calling out the higher value with or without looking at the dice.
The second option is to declare the passer a “liar” and then examine the dice beneath the cup. In case the value of the dice is less than what was already declared, then the passer would be losing the life while the receiver goes on with initiating a new round.
But in case the dice is Greater or equal to what was declared, then the receiver loses the life, and the player to the left starts a new round.
In the game, it is very important to always note that a player should always declare the value greater than the one that was previously announced, that is, unless the players have surpassed the Mia. In that case, it will happen so that the round ends.
A Highlight on the Mia
Once Mia gets announced, then the following player has two options that are stepping out of the game without examining the dice and losing a life. Or there is another option that is looking at the dice. In case it is Mia, then they lose two lives, and if it is not, then the previous player loses one life as the usual pattern.
The player who loses all their lives first is the loser of the game. However, it continues until there is one player left on the scoring. We have already discussed in the introduction that the value of the roll is not the sum of the die. Rather it is every dice that is representing the integer in the value of the roll.
For example, the player who rolls the 5 and 3 is a 53 and not 8, 35. 21 is the Mia and the highest roll that is followed by the Doubles in ascending order that is 11, 22, 33, 44, 55, 66.
Some players can also choose to reverse the doubles and observing 66 as the highest Doubles. Neither is right nor wrong, but the matter of preference mattress here is a lot.