- OBJECTIVE: Being the first player to earn 50 points or more
- NUMBER OF PLAYERS: Two or more
- MATERIALS: Five six-sided dice, way to keep score
- TYPE OF GAME: Dice game
- AUDIENCE: Family, Adults
Introduction: Ship Captain and Crew
Clickety Clack, Ship of Fools, and Destroyer are some of the popular names of the game Ship Captain and Crew. It works in the form of the classic dice games played in bars for the establishment of the person who buys the next round.
The game involves a handful of six-sided dice, and there are also commercial versions available that embellish the theme.
Players need to establish the highest valued cargo following the rolling a ship (6), captain (5), and crew (4).
How to Play Ship Captain and Crew?
Each player needs to roll all five dice. The player rolling the highest total goes first.
Each turn shows that the players get three rolls for the establishment of the ship, captain, and crew. Besides, there is also the involvement in the rolling of the highest cargo total possible.
The game mentions that the player must roll a 6 before keeping a 5. There is a need to roll a 5 before keeping a 4, and there is a need to have a 6, 5, and 4 before keeping their cargo. Learning the ship captain crew rules is a must for the thrills.
Let’s take an example. When the first roll player comes, there’s a need to roll 5-4-3-4-3; there is a need to roll all five dice again because, in that case, they have not got the ship (6).
Now let’s take another instance. If on the second roll, player one rolls a 6-5-4-3-4, and then there is a need to keep 6-5-4 and roll the last two dice one more time that can help with getting the higher cargo score.
In case it happens so that the player is unable to establish a ship, then it happens so that the captain, and crew by the end of the third roll, put an end to their turn and score zero points. Consequently, the dice get passed to the next player.
How to Win Ship Captain and Crew?
The first player that reaches fifty points or more is the one that wins the game.
A highlight on the method to Play Ship, Captain, and Crew
Determine starting player, and it’s easy to accomplish the goal by any method of the players’ choosing. But there is a need to do by having each player rolling three dice. The game mentions that the player rolling the highest total is the one that will be the starting player.
In case the playing is for stakes, players ante before rolling the dice.
The game starts with the starting player, and each player goes in clockwise order taking their turn by rolling the dice three times for the determination of the final score.